{"id":403,"date":"2018-07-17T16:00:45","date_gmt":"2018-07-17T16:00:45","guid":{"rendered":"http:\/\/www.radicaldog.com\/blog\/?page_id=403"},"modified":"2018-07-17T16:10:21","modified_gmt":"2018-07-17T16:10:21","slug":"postmortem-slide-racing","status":"publish","type":"page","link":"https:\/\/www.radicaldog.com\/blog\/postmortem-slide-racing\/","title":{"rendered":"Postmortem: Slide Racing"},"content":{"rendered":"<p><strong><span id=\"those-big-words\">Things Not To Do In Your Hopefully-Commercially-Viable Flash Game<\/span><\/strong><\/p>\n<p><b>NB:<\/b>?This was written a week after the release of the game in 2009. <strong><a href=\"https:\/\/www.kongregate.com\/games\/SirKnight\/slide-racing\">Slide Racing<\/a><\/strong> proved to be a great slow burner, and updated stats are at the bottom of the article. This piece was written for fun &#8211; take it with a pinch of salt.<\/p>\n<p>I recently got my first sale of a Flash game, and here in bullet point format I present my lessons learnt and what I did wrong.<\/p>\n<p><b>1.<\/b>?Do not tease players by including an Upgrade Shop that does not stock car parts.<\/p>\n<p><b>2.<\/b>?Story is boring. Even with murder(s) and suspense and near-constant innuendo. Players hate you for making them click through it.<\/p>\n<p><b>3.<\/b>?If you find it enjoyably challenging, it is too difficult for players.<\/p>\n<p><b>4.<\/b>?Speaking of challenge, make the difficulty setting automatically set to rise if people are successful. This gives bad players the chance to fail repeatedly to make it easier.<\/p>\n<p><b>5.<\/b>?Do not draw characters all on one layer. This stops all possibility of even slight animation. (A breathing animation works wonders!)<\/p>\n<p><b>6.<\/b>?Do not draw characters in an unusual style. Even if it works, players will hate it.<\/p>\n<p><b>7.<\/b>?Do not draw in vector, however good you think you are.<\/p>\n<p><b>8.<\/b>?Hold the player&#8217;s hand.<\/p>\n<p><b>9.<\/b>?Using Keeley Hazell as a reference for a character was largely appreciated. Possibly try with Kelly Brook next game. Or Lindsay Lohan from when she wasn&#8217;t so weird.<\/p>\n<p><b>10.<\/b>?Do not include an &#8216;Instructions&#8217; button. The people who need them most are least likely to read them. Integrate them into the first thirty seconds.<\/p>\n<p><b>11.<\/b>?If your music is well executed, complex, and interesting, people will find it distracting. Ambience and neo-nothing works better.<\/p>\n<p><b>12.<\/b>?Keep naming NPCs &#8216;Adolf H&#8217;. The number of people offended is small enough to not create a negative reaction, and large enough to make other commenters feel united in badmouthing the occasional politically correct activist.<\/p>\n<p><b>13.<\/b>?Do not submit it on a day when every submission in Newground&#8217;s top 5 is unusually high scoring. It crushes all hopes you had of getting featured.<\/p>\n<p><b>14.<\/b>?Achievements&#8230; Actually worked well. Cool.<\/p>\n<p><b>My favourite feedback across the net on Slide Racing:<\/b><\/p>\n<p><b>1.<\/b>?&#8221;wtfthe music sux on it and the dad dies this game sux&#8221;<\/p>\n<p><b>2.<\/b>?&#8221;wow guys this game makes me hot&#8221;<\/p>\n<p><b>3.<\/b>?&#8221;i like the game, but why is there a story?&#8221;<\/p>\n<p><b>4.<\/b>?&#8221;best game ever.&#8221;<\/p>\n<p><b>5.<\/b>?&#8221;one of the worst games ever created.&#8221;<\/p>\n<p><b>6.<\/b>?&#8221;i am shaw michael&#8221;<\/p>\n<p><b>7.<\/b>?&#8221;the story is stupid and doesn&#8217;t fit with the game so this is sucks&#8221;<\/p>\n<p><b>8.<\/b>?&#8221;i&#8217;m suprised i thought it would be horrible but i sorta don&#8217;t mind it&#8221;<\/p>\n<p><b>Stats:<\/b><\/p>\n<ul>\n<li><b>~180 hours<\/b>?to create, in 2 months (very rough estimate)<\/li>\n<li>Scored 3.71 on Newgrounds.com, 2.83 on Kongregate.<\/li>\n<li>Earned?<b>$1235<\/b>?so far ? a $600 primary sponsorship allowing ads, a $500 non-exclusive sponsorship (pending ? Addictinggames, owned by EA, so I trust it&#8217;ll go through), and $245 in ads from CPMStar. Minus $110 as a commission for the auction site ? the fantastic?<b>flashgamelicense.com<\/b><\/li>\n<li>This means it has earnt?<b>$6.86 per hour<\/b>?spent. I know I can do much better than this, and I am keeping a timelog for my current game. Learning experience and all ? here&#8217;s to attempting to get at least $10\/hr next time! [Ed: The next major game got $50\/hour. Improvement! Also, ad revenue and new licenses eventually pushed Slide Racing up to $15\/hour.]<\/li>\n<\/ul>\n<p>The game has?<b>550,000<\/b>?views throughout the internet as of this splitsecond.<\/p>\n<p>All in all, not bad for attempt number one. Now, onto the next game!<\/p>\n<p>&nbsp;<\/p>\n<p><em>Update after 2 years<\/em><\/p>\n<p>Slide Racing ended up having a superb long tail, getting 5000 plays\/day for a good 18 months or so, and recently?<b>The Man with the Invisible Trousers<\/b>?has fallen below it, despite being released over a year later to greater initial success. (Slide Racing presently records 1750 plays on average.)<\/p>\n<p>It has almost exactly?<b>5 million<\/b>?plays in total. My financial documents say Slide Racing has made?<b>$2300<\/b>?so far, and it continues to make roughly $25 per month.<\/p>\n<p>Written December 31st 2009, last updated 23rd Jan 2012.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Things Not To Do In Your Hopefully-Commercially-Viable Flash Game NB:?This was written a week after the release of the game in 2009. Slide Racing proved to be a great slow burner, and updated stats are at the bottom of the &hellip; <a href=\"https:\/\/www.radicaldog.com\/blog\/postmortem-slide-racing\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-403","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/pages\/403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/comments?post=403"}],"version-history":[{"count":2,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/pages\/403\/revisions"}],"predecessor-version":[{"id":406,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/pages\/403\/revisions\/406"}],"wp:attachment":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/media?parent=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}