{"id":101,"date":"2012-01-30T21:03:12","date_gmt":"2012-01-30T21:03:12","guid":{"rendered":"http:\/\/www.radicaldog.com\/blog\/?p=101"},"modified":"2018-05-26T14:03:17","modified_gmt":"2018-05-26T14:03:17","slug":"behind-the-moon","status":"publish","type":"post","link":"https:\/\/www.radicaldog.com\/blog\/behind-the-moon\/","title":{"rendered":"Interview: To The Moon"},"content":{"rendered":"<p>After my post on <a href=\"http:\/\/www.radicaldog.com\/blog\/?p=82\">storytelling<\/a>, I got a recommendation to try out <b>&#8220;To The Moon&#8221;<\/b> from <a href=\"http:\/\/freebirdgames.com\/to_the_moon\/\" target=\"_blank\" rel=\"noopener\">Freebird Games<\/a>. It truly is a special experience, and I wholeheartedly extend the recommendation to anyone interested in exploring the potential of storytelling in games.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"https:\/\/i.imgur.com\/cNUjImg.jpg\" alt=\"The lighthouse\" width=\"570\" height=\"324\" \/><\/center>Kan Gao is the team director, and was kind enough to offer a few words to share.<\/p>\n<p><b>Can you give a quick intro to who you are and why you make games?<\/b><\/p>\n<p><b>Kan:<\/b> I&#8217;m just some guy from Canada who struggles to hold his chopsticks. I make games mainly to tell stories.<\/p>\n<p><b>What other games inspire you and your projects?<\/b><\/p>\n<p><b>K:<\/b> The old school RPGs in general, I suppose. I&#8217;ve always enjoyed the storytelling in them, even if contrived at times; it made you feel involved.<\/p>\n<p><b>What era of games did you grow up in?<\/b><\/p>\n<p><b>K:<\/b> Late 80s and early 90s.<\/p>\n<p><b>It appears that you use death as a running theme, what draws you to that?<\/b><\/p>\n<p><b>K:<\/b> It&#8217;s only a running theme in To the Moon, I think. At the time I started the project, my grandfather was ill, so it was one of the things that got me thinking, and eventually became the base of the story.<\/p>\n<p><b>Are you proud of your results?<\/b><\/p>\n<p><b>K:<\/b> Well, things could&#8217;ve always been made better, but aye, I&#8217;m more than happy with how things turned out.<\/p>\n<p><b>That&#8217;s good. What is your development process? How long does it take you to produce a game?<\/b><\/p>\n<p><b>K:<\/b> Not that I recommend it, but it&#8217;s pretty loose and non-strict. It&#8217;s pretty much just me working away at it, doing one thing today and another tomorrow as fit. Then I&#8217;d run into things that I can&#8217;t do, and knock on talent peoples&#8217; doors with a jar of cookie while begging for help. To the Moon took about 1.5 year to make, though it wasn&#8217;t full time.<\/p>\n<p><b>Would you ever work for a studio that didn&#8217;t give you creative control?<\/b><\/p>\n<p><b>K:<\/b> Not entirely unlikely; there&#8217;s a lot to learn from experiences like that too, such as work ethics. Though for now, I&#8217;d be a lot happier to be able to finish To the Moon&#8217;s series as I see fit.<\/p>\n<p><b>Do you have a plan for the future?<\/b><\/p>\n<p><b>K:<\/b> Late lunch.<\/p>\n<p><b>Hah. On a more business-oriented note, have sales met expectations? Do you care about finance at all?<\/b><\/p>\n<p><b>K:<\/b> Aye, it&#8217;s my first commercial project and I&#8217;m hoping to be able to devote my time to this for a living, so I&#8217;m really glad that the sales are gaining enough support to make it viable for now.<\/p>\n<p><b>Superb, I&#8217;m glad to hear it. Finally, do you have any advice for other developers looking to write more compelling stories?<\/b><\/p>\n<p><b>K:<\/b> Writing stories is a pretty personal thing, so I can&#8217;t exactly dictate the exact directions. . . but if there&#8217;s a choice, I think it&#8217;s better to write smaller-scaled and delicate stories than epic ones. There are plenty of the latter around nowadays, but we could use more of the other.<\/p>\n<p><b>Thanks for your time, Kan.<\/b><\/p>\n<p><b>K:<\/b> No problem, thanks for the opportunity!<\/p>\n<p>So there you have it, some thoughts on development and storytelling from the developer behind Gamespot&#8217;s <a href=\"http:\/\/uk.gamespot.com\/best-of-2011-special\/awards?page=3\" target=\"_blank\" rel=\"noopener\">Best Story of 2011<\/a>. If you didn&#8217;t notice at the beginning of the article, I seriously enjoyed this game and I <a href=\"http:\/\/freebirdgames.com\/to_the_moon\/\" target=\"_blank\" rel=\"noopener\">demand you download the demo now<\/a>.<\/p>\n<p>What do you think?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After my post on storytelling, I got a recommendation to try out &#8220;To The Moon&#8221; from Freebird Games. It truly is a special experience, and I wholeheartedly extend the recommendation to anyone interested in exploring the potential of storytelling in &hellip; <a href=\"https:\/\/www.radicaldog.com\/blog\/behind-the-moon\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":-1,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-101","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interview"],"_links":{"self":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/comments?post=101"}],"version-history":[{"count":16,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/101\/revisions"}],"predecessor-version":[{"id":355,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/101\/revisions\/355"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/media?parent=101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/categories?post=101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/tags?post=101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}