{"id":368,"date":"2018-06-19T13:24:34","date_gmt":"2018-06-19T13:24:34","guid":{"rendered":"http:\/\/www.radicaldog.com\/blog\/?p=368"},"modified":"2018-06-19T13:24:34","modified_gmt":"2018-06-19T13:24:34","slug":"interview-sophie-houlden","status":"publish","type":"post","link":"https:\/\/www.radicaldog.com\/blog\/interview-sophie-houlden\/","title":{"rendered":"Interview: Sophie Houlden"},"content":{"rendered":"<p>I had the opportunity to speak to?<strong>Sophie Houlden<\/strong>, who is a vibrant member of the developer community, with a mountain of games spanning over a decade. Her projects include <strong><a href=\"https:\/\/sophieh.itch.io\/roseandtime\">Rose &amp; Time<\/a><\/strong>, <a href=\"https:\/\/sophieh.itch.io\/bangbangbang\"><b>Bang Bang Bang<\/b><\/a>, as well as over 40 (!) <a href=\"http:\/\/www.sophiehoulden.com\/games\/\">smaller projects\/jam games<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"https:\/\/i.imgur.com\/qmtGdgx.png\" width=\"599\" height=\"332\" \/><\/p>\n<p><strong>Of your numerous games, which came closest to the vision you had going in?<\/strong><\/p>\n<p>Sophie: Probably &#8220;<a href=\"http:\/\/www.sophiehoulden.com\/games\/thelinearrpg\/\">The Linear RPG<\/a>&#8220;, I had some concept sketches I made and the result looks pretty close. I think the reason is because of the scale, bigger games tend to stray further from an original idea just because I spend more time on them, the idea is going to grow and evolve over time. I think that&#8217;s fine to be honest, there&#8217;s nothing inherently better about the very first image of a game I get in my head &#8211; it&#8217;s important to let that develop (or cut away from it &#8211; a great idea that is never finished is only ever an idea).<\/p>\n<p><strong>I really liked?<i>The Linear RPG<\/i>?- it&#8217;s good to sometimes make a small game that starts as one joke. Is humour important when you&#8217;re working on a project?<\/strong><\/p>\n<p>S:?Humour is sometimes important, but not always. It just depends on the game. It&#8217;s enough if working on the game is amusing for me; it doesn&#8217;t need to be explicitly funny or anything. (And to be honest,?<em>trying<\/em>?to be funny can be a real chore because it&#8217;s often difficult.)<\/p>\n<p><strong>How important are game jams in your creative process?<\/strong><\/p>\n<p>S: It varies a lot, sometimes I&#8217;ll make a game in a jam and then I&#8217;ll build on it and release something more robust\/polished\/bigger &#8211; it can be a good way to get a project started quickly without getting caught up in minutiae that I would otherwise worry about. A jam game skips a bunch of early work and either it works or it doesn&#8217;t, you&#8217;re forced to make all the big decisions early and once the jam is over then what a more polished version needs is apparent, it&#8217;s harder to get trapped in hypothetical, &#8220;if I do this am I committed to the game being XYZ and not ABC&#8221;. On the other hand, game jams are often exhausting and I can&#8217;t really do them as reliably as I could a decade ago. When I&#8217;m doing new projects, I tend to start in a jam-like mindset once I have the energy myself &#8211; rather than waiting for a jam and hoping I happen to be healthy and energetic on that jam&#8217;s particular weekend\/week\/month\/whatever.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"https:\/\/i.imgur.com\/6izMaW5.jpg\" width=\"600\" height=\"338\" \/><\/p>\n<p><strong>You&#8217;ve been creating games for a long time, now. At what point were you able to become a full-time indie developer?<\/strong><\/p>\n<p>S:?At no point really, and if any, then only in the last year as I got my <a href=\"https:\/\/www.patreon.com\/SophieHoulden\">Patreon<\/a> set up. I&#8217;ve been losing money and having debts grow for a long time, and I still owe a lot of money. I&#8217;m only now with the support of my patrons in this &#8216;neutral&#8217; position where I can just about afford to eat and stay at home without my debt increasing.<\/p>\n<p><strong>Has your process changed much after moving from Flash to Unity?<\/strong><\/p>\n<p>S:?When I first moved from Flash to Unity, the two were actually very similar, at least for how I worked. Although Unity has grown and changed quite a bit over the years so I guess my process has changed along with it? The foundation stuff is always the same though; you get an idea, you experiment with it, and if you think it&#8217;s good enough and worthwhile then you grind away at it until it&#8217;s done or until you can&#8217;t work anymore.<\/p>\n<p><strong>What advice would you give to a new developer starting out today?<\/strong><\/p>\n<p>S: Accept that you&#8217;re not going to make money, if you still want to do it then get stuck in and find stuff that you enjoy working on. If you&#8217;re not happy then find something else, that could be a different tool, maybe a different workflow, different kind of project, or maybe something besides games. I think if I did nothing but games I&#8217;d have destroyed myself a lot more.<\/p>\n<p><strong>What do you mean by destroying yourself?<\/strong><\/p>\n<p>S:?My point being that working on games is tough, and sometimes it&#8217;s really tough. Gotta take breaks or be broken.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"https:\/\/i.imgur.com\/qRW7o5T.jpg\" width=\"600\" height=\"338\" \/><\/p>\n<p><strong>For you, is making games a means to an end, or an end in itself?<\/strong><\/p>\n<p>S: Both (again, it depends on the game). Sometimes I make a game because I think it is a game that should exist and so I&#8217;ll make it happen, sometimes I make a game because I need something to work on that I enjoy working on, like it&#8217;s a little puzzle for me to solve. If you&#8217;re asking if I&#8217;m making games as a way to accomplish some other thing in my life; not really. I just make games because I&#8217;m someone who makes games.<\/p>\n<p><strong>Thanks so much for the insights! <\/strong>Sophie is doing monthly builds on <a href=\"https:\/\/www.patreon.com\/SophieHoulden\">her Patreon<\/a>, and releasing &#8220;ducksnakes&#8221; daily on <a href=\"https:\/\/twitter.com\/S0phieH\">Twitter<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had the opportunity to speak to?Sophie Houlden, who is a vibrant member of the developer community, with a mountain of games spanning over a decade. Her projects include Rose &amp; Time, Bang Bang Bang, as well as over 40 &hellip; <a href=\"https:\/\/www.radicaldog.com\/blog\/interview-sophie-houlden\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":-1,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-368","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interview"],"_links":{"self":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/comments?post=368"}],"version-history":[{"count":4,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/368\/revisions"}],"predecessor-version":[{"id":383,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/368\/revisions\/383"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/media?parent=368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/categories?post=368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/tags?post=368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}