{"id":94,"date":"2012-01-23T23:34:49","date_gmt":"2012-01-23T23:34:49","guid":{"rendered":"http:\/\/www.radicaldog.com\/blog\/?p=94"},"modified":"2018-07-17T16:21:35","modified_gmt":"2018-07-17T16:21:35","slug":"hes-dead-jim","status":"publish","type":"post","link":"https:\/\/www.radicaldog.com\/blog\/hes-dead-jim\/","title":{"rendered":"He&#8217;s Dead, Jim!"},"content":{"rendered":"<p><strong>Years later warning:<\/strong> many external links are now dead. Sorry!<\/p>\n<p>Post-mortems are terribly, horribly interesting. I love seeing how Flash games died. Some developers are willing to describe all the gory financial details, writing up accounts so that we can all learn from their mistakes.<\/p>\n<p>I have written two post-mortems in the past, and now I have finally added them to this site (with some longer-term stats added to the bottom):<\/p>\n<p><a href=\"http:\/\/www.radicaldog.com\/blog\/?page_id=2\">The Man with the Invisible Trousers<\/a><br \/>\n<a href=\"http:\/\/www.radicaldog.com\/blog\/?page_id=403\">Slide Racing<\/a><\/p>\n<p>PS: I have a secret wish that people will read those and decide that I should be paid far, far more. 4 million plays per game is worth more!<br \/>\nPPS: For what it&#8217;s worth, Unevolve has 210,000 plays and earned $200 for 2 people, so that&#8217;s alright for a 2 day game.<\/p>\n<p>But I am not the most interesting developer, nor the richest, nor even the most bitter! I present to you, a list of every post-mortem I could dredge from the mirth of the internet.<\/p>\n<p><a href=\"http:\/\/4urblog.wordpress.com\/2011\/12\/31\/concerned-joe-a-post-mortem\/\" target=\"_window\">Concerned Joe<\/a><br \/>\n<a href=\"http:\/\/ktwitch.com\/?p=28\" target=\"_window\">Community College Sim<\/a><br \/>\n<a href=\"http:\/\/blog.alnoorgames.com\/?p=63\" target=\"_window\">Gravinaytor<\/a> (Which I always read as Gravy-nator, and you should too.)<br \/>\n<a href=\"http:\/\/www.gamasutra.com\/view\/news\/21720\/Flash_Game_Postmortem_The_Majesty_of_Colors.php\" target=\"_window\">(I Fell In Love With) The Majesty of Colors<\/a><br \/>\n<a href=\"http:\/\/gamesandmen.blogspot.com\/2010\/10\/8-months-already.html\" target=\"_window\">MegaDrill<\/a><br \/>\n<a href=\"http:\/\/heavyboat.com\/devblog\/?p=1383\" target=\"_window\">The Moops &#8211; Combos of Joy<\/a><br \/>\n<a href=\"http:\/\/blog.princeporter.com\/pixel-purge-postmortem\/\" target=\"_window\">Pixel Purge<\/a><br \/>\n<a href=\"http:\/\/mochiland.com\/articles\/flash-game-post-mortem-robo-riot-by-urbansquall\" target=\"_window\">Robo Riot<\/a><br \/>\n<a href=\"http:\/\/mikengreg.com\/blog\/2010\/10\/solipskier-robots-report-1st-months-findings\/\" target=\"_window\">Solipskier<\/a><br \/>\n<a href=\"http:\/\/www.doubledutchgames.com\/2011\/07\/SpeedRunner-Postmortem\" target=\"_window\">SpeedRunner<\/a><br \/>\n<a href=\"http:\/\/www.andymoore.ca\/2010\/03\/steambirds-by-the-numbers\/\" target=\"_window\">Steambirds<\/a><br \/>\n<a href=\"http:\/\/lumarama.com\/blog\/2011\/05\/tentacle-wars-postmortem\/\" target=\"_window\">Tentacle Wars<\/a><br \/>\n<a href=\"http:\/\/blog.tonydowney.ca\/?p=133\" target=\"_window\">TumbleBall<\/a><br \/>\n<a href=\"http:\/\/thegamest.com\/releases-postmortems\/when-i-was-young-a-post-mortem\/\" target=\"_window\">When I Was Young<\/a><\/p>\n<p>I will attempt to keep this list updated with all the post-mortems I can find. If you know of any I&#8217;ve missed, comment or shoot me an email with the address at the bottom of the page.<\/p>\n<p>For what it&#8217;s worth, this week I also added <a href=\"http:\/\/www.radicaldog.com\/thispagehasslightlyfewergameson.php\">three more short stories<\/a>, if anyone still does fiction!<\/p>\n<p>Until next time&#8230; *Batman swoosh*<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Years later warning: many external links are now dead. Sorry! Post-mortems are terribly, horribly interesting. I love seeing how Flash games died. Some developers are willing to describe all the gory financial details, writing up accounts so that we can &hellip; <a href=\"https:\/\/www.radicaldog.com\/blog\/hes-dead-jim\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,4,5,8],"tags":[],"class_list":["post-94","post","type-post","status-publish","format-standard","hentry","category-flash","category-gaming","category-my-games","category-postmortems"],"_links":{"self":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/94","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/comments?post=94"}],"version-history":[{"count":11,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/94\/revisions"}],"predecessor-version":[{"id":410,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/posts\/94\/revisions\/410"}],"wp:attachment":[{"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/media?parent=94"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/categories?post=94"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicaldog.com\/blog\/wp-json\/wp\/v2\/tags?post=94"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}