Author Archives: Thomas

Interview: Ben Porter

Hot on the heels of his early access launch of MoonQuest, I got the chance to speak to Ben Porter about its creation. He has written about the somewhat arduous 7 year journey, involving Kickstarter and numerous extra activities on … Continue reading

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7 Steps for Better Achievements

I’ve really enjoyed putting achievements in games, and well designed ones can get a great response from players. There’s a dark art to making them both fun and compelling, rather than a forgettable chore. So, here are the lessons I … Continue reading

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Interview: Wild Mage

I saw the art of Wild Mage – Phantom Twilight, and was immediately drawn to it. It’s got a dreamy, modern twist on steampunk-like airships and floating islands, along with some interesting ideas about terrain. Lead developer Lucas McCann was kind … Continue reading

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Flappy Bird + Tetris = ???

For LDJAM41 I made Flappy Blocks, a mashup of Flappy Bird and Tetris-style gameplay. You can play it in your browser here. The theme was, “Combine 2 incompatible genres.” I think I succeeded. All the strategy of Tetris, plus all … Continue reading

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