Author Archives: Thomas

Liftoff! Making Astronaut’s Journey in 48 hours

Once again, Ludum Dare happened, and I had to make a game in 48 hours. And you know what? It came out ruddy great. In Astronaut’s Journey, it’s 1969, and you are tasked with flying to the moon. But unfortunately, you … Continue reading

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What Makes Goal Driven Games Work So Well?

Most games are driven by goals in some capacity. These can be very short term (“kill all enemies in the room”), or longer term (“progress through the story”). Why has this turned into the “default” approach to game design? Let’s … Continue reading

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A Short History of Radical Dog

I’ve been a developer long enough that it seemed fair to round up my old crap in one place. That way, you can see I didn’t come from a vacuum – in fact, I came from some very crappy games … Continue reading

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The Interviews

I’ve conducted a handful of developer interviews, because I find that there’s always something new I can learn from others. It’s about time I put them together to make them easy to browse! Kan Gao – solo developer of To … Continue reading

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