Author Archives: Thomas

The Interviews

I’ve conducted a handful of developer interviews, because I find that there’s always something new I can learn from others. It’s about time I put them together to make them easy to browse! Kan Gao – solo developer of To … Continue reading

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The Platformer Where You Literally Cannot Die

Wario Death is such a typical “failure state” in platformers that it’s hard to imagine one without. Yet, for Wario Land 3, this absence makes it one of the most innovative platformers you can play, even two decades after its … Continue reading

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Interview: Ben Porter

Hot on the heels of his early access launch of MoonQuest, I got the chance to speak to Ben Porter about its creation. He has written about the somewhat arduous 7 year journey, involving Kickstarter and numerous extra activities on … Continue reading

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7 Steps for Better Achievements

I’ve really enjoyed putting achievements in games, and well designed ones can get a great response from players. There’s a dark art to making them both fun and compelling, rather than a forgettable chore. So, here are the lessons I … Continue reading

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