Author Archives: Thomas

The Flappy gates of hell are almost open

Long time no see! Luckily, development of Flappy Blocks is rolling steadily to a close. Time to show off the coool customisation in the game. Dabble in all sorts of tiles, including patterns, letters, or adorable little adventurers. My personal … Continue reading

Posted in Gaming, My Games, Previews | 2 Comments

Liftoff! Making Astronaut’s Journey in 48 hours

Once again, Ludum Dare happened, and I had to make a game in 48 hours. And you know what? It came out ruddy great. In Astronaut’s Journey, it’s 1969, and you are tasked with flying to the moon. But unfortunately, you … Continue reading

Posted in Announcements, Ludum Dare, My Games | Comments Off on Liftoff! Making Astronaut’s Journey in 48 hours

What Makes Goal Driven Games Work So Well?

Most games are driven by goals in some capacity. These can be very short term (“kill all enemies in the room”), or longer term (“progress through the story”). Why has this turned into the “default” approach to game design? Let’s … Continue reading

Posted in Article | 1 Comment

A Short History of Radical Dog

I’ve been a developer long enough that it seemed fair to round up my old crap in one place. That way, you can see I didn’t come from a vacuum – in fact, I came from some very crappy games … Continue reading

Posted in Article, My Games | Comments Off on A Short History of Radical Dog