- FLAPPY BLOCKS is OUT!
11 March 2021Can you believe it? You can play Flappy Blocks on Android today and experience the, er, pleasure of flying tetrominoes. Install Flappy Blocks! It has a really addictive “screw you I can do this” loop to it, and a lot…
- The Flappy gates of hell are almost open
3 December 2020Long time no see! Luckily, development of Flappy Blocks is rolling steadily to a close. Time to show off the coool customisation in the game. Dabble in all sorts of tiles, including patterns, letters, or adorable little adventurers. My personal…
- The Release!
25 August 2012It’s out! I present to you, Literally Insane Racing! Click here to play Literally Insane Racing! This is really trying to show what Flash games can be, to me. Each car has its own feel, and no single car is…
- Potentially Insane Developing
8 August 2012I have been hard at work on a game called “Literally Insane Racing”. It is basically everything I wanted Slide Racing to be 3 years ago, but now I have the skills required to make it. I have drawn 40…
- Summer Punch
20 July 2012Surprisingly, though I have rarely touched Flash this year, I got a job this summer working 5 days a week at Mousebreaker. (That’s this Mousebreaker). As such, I have been powering away at Flash, and with any luck I’ll come…
- A Physical Connection
13 March 2012I love getting physical games. Tearing off the plastic wrap, piggling off all the stickers the shop adorned. Flicking through the manual, even though the tutorial will cover everything. Most of all, I love how it can never be taken…
- Pretty Bums
28 February 2012Women have pretty bums. If I must stare at one for twelve hours, surely I would much rather it were a pretty one. That is the usual logic when a developer has a female main character in a videogame. Nay,…
- Jump: Ultimate Stars
13 February 2012Last year I played an absolutely stellar game that you haven’t heard of – what’s more, it turned out to be my favourite game of the entire year. Imagine Super Smash Bros, on a handheld console. Now imagine deeper fighting…
- Get Rich Quick(ish)!
6 February 2012Also known as: Why I will never be as rich as Notch. It bothers me how often developers ask, “What’s the in genre? What will make me the most money?” I am not bothered by developers being callous and in…
- He’s Dead, Jim!
23 January 2012Years later warning: many external links are now dead. Sorry! Post-mortems are terribly, horribly interesting. I love seeing how Flash games died. Some developers are willing to describe all the gory financial details, writing up accounts so that we can…
- Uncharted: Charted
16 January 2012I picked up the original Uncharted in the pre-Christmas rush for a little more than it usually sells for. Alas, the effort was wasted, since I failed to plug in the disc for well over a month. But hey, now…
- Blocky McBlockinson
31 October 2011Hey, you know that game I’m not making, called Murderous James? I’m still not making it. Deal with it.
- Learnin’ with 3 Dees
17 September 2011The franchise monster known as Nintendo released the 3DS not all that long ago, and then lately added a big price cut, because that’s what they do. Or because they realised that they weren’t selling enough, and that at the…
- Vanity Satisfied!
12 September 2011Just a quickie, to say that General Vimes of Game Gems did an interview with me, and wrote a nice feature. He’s a good guy. So’s anyone who’s that nice to me. Read it here! Unless you can’t read.
- The Invisible Hulk
2 August 2011I’ve posted another development video: This one is of course about The Girl with the Invisible Heart. I think this will be my most successful game this summer, on principle of it not having much of my art in, woo!…
- Attack Mode!
23 July 2011This season, I’m producing not one, but two incredible games! Perhaps ‘incredible’ is too strong a word. ‘Unique’ might be more fitting. There will be one (1) sequel to The Man with the Invisible Trousers… Get pumped, it’s set after…