Category Archives: Interview

Interview: Sophie Houlden

I had the opportunity to speak to Sophie Houlden, who is a vibrant member of the developer community, with a mountain of games spanning over a decade. Her projects include Rose & Time, Bang Bang Bang, as well as over 40 … Continue reading

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Interview: Wild Mage

I saw the art of Wild Mage – Phantom Twilight, and was immediately drawn to it. It’s got a dreamy, modern twist on steampunk-like airships and floating islands, along with some interesting ideas about terrain. Lead developer Lucas McCann was kind … Continue reading

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Interview: To The Moon

After my post on storytelling, I got a recommendation to try out “To The Moon” from Freebird Games. It truly is a special experience, and I wholeheartedly extend the recommendation to anyone interested in exploring the potential of storytelling in … Continue reading

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