Category Archives: Interview

Interview: Ben Porter

Hot on the heels of his early access launch of MoonQuest, I got the chance to speak to Ben Porter about its creation. He has written about the somewhat arduous 7 year journey, involving Kickstarter and numerous extra activities on … Continue reading

Posted in Interview | Comments Off on Interview: Ben Porter

Interview: Sophie Houlden

I had the opportunity to speak to Sophie Houlden, who is a vibrant member of the developer community, with a mountain of games spanning over a decade. Her projects include Rose & Time, Bang Bang Bang, as well as over 40 … Continue reading

Posted in Interview | Comments Off on Interview: Sophie Houlden

Interview: Wild Mage

I saw the art of Wild Mage – Phantom Twilight, and was immediately drawn to it. It’s got a dreamy, modern twist on steampunk-like airships and floating islands, along with some interesting ideas about terrain. Lead developer Lucas McCann was kind … Continue reading

Posted in Interview | Comments Off on Interview: Wild Mage

Interview: To The Moon

After my post on storytelling, I got a recommendation to try out “To The Moon” from Freebird Games. It truly is a special experience, and I wholeheartedly extend the recommendation to anyone interested in exploring the potential of storytelling in … Continue reading

Posted in Interview | 1 Comment