- The Interviews
8 October 2018I’ve conducted a handful of developer interviews, because I find that there’s always something new I can learn from others. It’s about time I put them together to make them easy to browse! Kan Gao – solo developer of To…
- Interview: Ben Porter
10 August 2018Hot on the heels of his early access launch of MoonQuest, I got the chance to speak to Ben Porter about its creation. He has written about the somewhat arduous 7 year journey, involving Kickstarter and numerous extra activities on…
- Interview: Sophie Houlden
19 June 2018I had the opportunity to speak to Sophie Houlden, who is a vibrant member of the developer community, with a mountain of games spanning over a decade. Her projects include Rose & Time, Bang Bang Bang, as well as over 40…
- Interview: Wild Mage
4 May 2018I saw the art of Wild Mage – Phantom Twilight, and was immediately drawn to it. It’s got a dreamy, modern twist on steampunk-like airships and floating islands, along with some interesting ideas about terrain. Lead developer Lucas McCann was kind…
- Interview: To The Moon
30 January 2012After my post on storytelling, I got a recommendation to try out “To The Moon” from Freebird Games. It truly is a special experience, and I wholeheartedly extend the recommendation to anyone interested in exploring the potential of storytelling in…